
Publication details
Publisher: Springer
Place: Berlin
Year: 2016
Pages: 38-48
Series: Lecture Notes in Computer Science
ISBN (Hardback): 9783319402499
Full citation:
, "Usability, accessibility and gameplay heuristics to evaluate audiogames for users who are blind", in: Universal access in human-computer interaction. methods, techniques, and best practices, Berlin, Springer, 2016


Usability, accessibility and gameplay heuristics to evaluate audiogames for users who are blind
pp. 38-48
in: Margherita Antona, Constantine Stephanidis (eds), Universal access in human-computer interaction. methods, techniques, and best practices, Berlin, Springer, 2016Abstract
This paper presents a set of usability, accessibility and gameplay heuristics for audiogames, which have blind persons as intended audience. From the proposed and discussed heuristics, it is possible to determine the main usability, accessibility and gameplay issues in games, serving as a tool to identify the requirements for the game, to develop it and to evaluate it. The process of creating the heuristics was based on 6 steps: exploration, description, correlation, explanation, experimental validation and refinement.
Publication details
Publisher: Springer
Place: Berlin
Year: 2016
Pages: 38-48
Series: Lecture Notes in Computer Science
ISBN (Hardback): 9783319402499
Full citation:
, "Usability, accessibility and gameplay heuristics to evaluate audiogames for users who are blind", in: Universal access in human-computer interaction. methods, techniques, and best practices, Berlin, Springer, 2016