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Publication details

Publisher: Springer

Place: Berlin

Year: 2011

Pages: 275-299

Series: Springer Series in Immersive Environments

ISBN (Hardback): 9780857293602

Full citation:

Anne Adams, Lluïsa Astruc, Cecilia Garrido, Breen Sweeney, "Situated learning in virtual worlds and identity reformation", in: Reinventing ourselves, Berlin, Springer, 2011

Abstract

Situations shape how we learn and who we are. This chapter reviews two case-studies in order to identify key points of interplay between physical world and virtual world identities and how this impacts on identity reformation. The first study reviews findings of a study that explored the use of simulated language learning scenarios (i.e. a Spanish virtual house) and gaming within a virtual world. The second study presents evidence from a comparison of virtual and gaming world interactions and a comparison of Second LifeTM tutorial situations (i.e. environments that are; realistic compared to surreal, enclosed compared to open, formal compared to informal). Identity reformation was enabled and inhibited by conceptual links (i.e. students' physical world identities, memories and concepts of self) between virtual and physical world situations. However, academics' role in identity reformation within these new learning contexts is posed as the current barrier to virtual world learning.

Publication details

Publisher: Springer

Place: Berlin

Year: 2011

Pages: 275-299

Series: Springer Series in Immersive Environments

ISBN (Hardback): 9780857293602

Full citation:

Anne Adams, Lluïsa Astruc, Cecilia Garrido, Breen Sweeney, "Situated learning in virtual worlds and identity reformation", in: Reinventing ourselves, Berlin, Springer, 2011