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Publication details

Publisher: Springer

Place: Berlin

Year: 2018

Pages: 155-173

Series: Human–Computer Interaction Series

ISBN (Hardback): 9783319733739

Full citation:

Tyler Fox, "Problematic milieus", in: New directions in third wave human-computer interaction 2, Berlin, Springer, 2018

Abstract

This chapter explores the method of speculative design. It considers the role of speculative practices as an aspect of design that allows HCI practitioners to explore problematics rather than problems. Problems need to be solved, whereas problematics are localities, situations, or experiences, where one can trace the connections between structural, political, and social forces and their implications to foster dialogue and reflection. As such, speculative design offers a theoretically rich approach through which to consider design implications of future and alternative conditions. Such work is discursively generative. To aid in deepening the philosophical aims of speculative design, I employ some of Gilbert Simondon's philosophical concepts, then examine several examples of recent speculative design.

Cited authors

Publication details

Publisher: Springer

Place: Berlin

Year: 2018

Pages: 155-173

Series: Human–Computer Interaction Series

ISBN (Hardback): 9783319733739

Full citation:

Tyler Fox, "Problematic milieus", in: New directions in third wave human-computer interaction 2, Berlin, Springer, 2018