
Publication details
Publisher: Springer
Place: Berlin
Year: 2014
Pages: 201-220
Series: Philosophy & Technology
Full citation:
, "Fiction puzzle", Philosophy & Technology 27 (2), 2014, pp. 201-220.


Fiction puzzle
storiable challenge in pragmatist videogame aesthetics
pp. 201-220
in: Patrick J. Coppock, Graeme Kirkpatrick, Olli T. Leino, Anita Leirfall (eds), The philosophy of computer games, Philosophy & Technology 27 (2), 2014.Abstract
This paper surveys the ontological and aesthetic character of puzzles in worlds with storytelling potential, storiable worlds (potential storyworlds). These puzzles are termed fiction puzzles. The focus is on the fiction puzzles of videogames, which are accommodated to John Dewey's pragmatist framework of aesthetics to be examined as art products capable of producing aesthetic experiences. This leads to an establishing of analytical criteria for estimating the value of fiction puzzles in the pragmatist framework of aesthetics.
Cited authors
Publication details
Publisher: Springer
Place: Berlin
Year: 2014
Pages: 201-220
Series: Philosophy & Technology
Full citation:
, "Fiction puzzle", Philosophy & Technology 27 (2), 2014, pp. 201-220.