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Publication details

Publisher: Springer

Place: Berlin

Year: 2014

Pages: 251-265

Series: Philosophy & Technology

Full citation:

Marcus Schulzke, "Simulating philosophy", Philosophy & Technology 27 (2), 2014, pp. 251-265.

Abstract

This essay proposes an alternative way of studying video games: as thought experiments akin to the narrative thought experiments that are frequently used in philosophy. This perspective incorporates insights from the narratological and ludological perspectives in game studies and highlights the philosophical significance of games. Video game thought experiments are similar to narrative thought experiments in many respects and can perform the same functions. They also have distinctive advantages over narrative thought experiments, as they situate counterfactuals in more complex, developed contexts and present them to players who are participants in game worlds, rather than simply observers.

Publication details

Publisher: Springer

Place: Berlin

Year: 2014

Pages: 251-265

Series: Philosophy & Technology

Full citation:

Marcus Schulzke, "Simulating philosophy", Philosophy & Technology 27 (2), 2014, pp. 251-265.