Virtual, augmented and mixed reality. designing and developing virtual and augmented environments
Contents
Classification of interaction techniques in the 3D virtual environment on mobile devices
Éliane Balaa, Mathieu Raynal, Youssef Bou Issa, Emmanuel Dubois
3-13
Multimodal interfaces and sensory fusion in VR for social interactions
Esubalew Bekele, Joshua W. Wade, Dayi Bian, Lian Zhang, Zhi Zheng, Amy Swanson, Medha Sarkar, Zachary Warren, Nilanjan Sarkar
14-24
Multi-modal interaction system to tactile perception
Lorenzo Cavalieri, Michele Germani, Maura Mengoni
25-34
Principles of dynamic display aiding presence in mixed reality space design
Inkyung Choi, Jihyun Lee
35-43
Combining multi-sensory stimuli in virtual worlds
a progress report
Julia Fröhlich, Ipke Wachsmuth
44-54
R-v dynamics illusion
psychophysical influence on sense of weight by mixed-reality visual stimulation of moving objects
Satoshi Hashiguchi, Yohei Sano, Fumihisa Shibata, Asako Kimura
55-64
Expansion of the free form projection display using a hand-held projector
Kaoru Kenjo, Ryugo Kijima
65-74
Study of an interactive and total immersive device with a personal 3d viewer and its effects on the explicit long-term memories of the subjects
Evelyne Lombardo
75-84
Requirements for virtualization of ar displays within vr environments
Erik Steindecker, Ralph Stelzer, Bernhard Saske
105-116
Development of a squad level vocabulary for human-robot interaction
Daniel Barber, Ryan W. Wohleber, Avonie Parchment, Florian Jentsch, Linda Elliott
139-148
Towards an interaction concept for efficient control of cyber-physical systems
Ingo Keller, Anke Lehmann, Martin Franke, Thomas Schlegel
149-158
Don't walk into walls
creating and visualizing consensus realities for next generation videoconferencing
Nicolas H. Lehment, Philipp Tiefenbacher, Gerhard Rigoll
170-180
Transparency in a human-machine context
approaches for fostering shared awareness/intent
Joseph Lyons
181-190
Delegation and transparency
coordinating interactions so information exchange is no surprise
Christopher A. Miller
191-202
Trust and consequences
a visual perspective
Emrah Onal, Laura Marusich, Michael S. Yu, James Schaffer, Cleotilde Gonzalez, Tobias Höllerer
203-214
Choosing a selection technique for a virtual environment
Danilo Souza, Paulo Dias, Beatriz Sousa Santos
215-225
Augmented reality evaluation
a concept utilizing virtual reality
Philipp Tiefenbacher, Nicolas H. Lehment, Gerhard Rigoll
226-236
Good enough yet?
a preliminary evaluation of human-surrogate interaction
Julian Abich, Lauren Reinerman-Jones, Stéphanie Lackey
239-250
A design methodology for trust cue calibration in cognitive agents
de Visser, Marvin Cohen, Amos Freedy, Raja Parasuraman
251-262
Effects of gender mapping on the perception of emotion from upper body movement in virtual characters
Maurizio Mancini, Andrei Ermilov, Ginevra Castellano, Fotis Liarokapis, Giovanna Varni, Christopher Peters
263-273
Ar navigation system using interaction with a cg avatar
Hirosuke Murata, Maiya Hori, Hiroki Yoshimura, Yoshio Iwai
274-281
Virtual humans for interpersonal and communication skills' training in crime investigations
Konstantinos Mykoniatis, Anastasia Angelopoulou, Michael D. Proctor, Waldemar Karwowski
282-292
How does varying gaze direction affect interaction between a virtual agent and participant in an on-line communication scenario?
Adam Qureshi, Christopher Peters
305-316
An image based approach to hand occlusions in mixed reality environments
Andrea F. Abate, Fabio Narducci, Stefano Ricciardi
319-328
Assembly of the virtual model with real hands using augmented reality technology
Poonpong Boonbrahm, Charlee Kaewrat
329-338
Future media internet technologies for digital domes
Dimitrios Christopoulos, Efstathia Hatzi, Anargyros Chatzitofis, Nicholas Vretos, Petros Daras
339-350
Fast and accurate 3d reproduction of a remote collaboration environment
ABM Tariqul Islam, Christian Scheel, Ali Shariq Imran, Oliver Staadt
351-362
Mobile augmentation based on switching multiple tracking method
Ayaka Miyagi, Daiki Yoshihara, Kei Kusui, Asako Kimura, Fumihisa Shibata
385-395
Hand tracking with a near-range depth camera for virtual object manipulation in an wearable augmented reality
Gabyong Park, Taejin Ha, Woontack Woo
396-405